Hybrid Systems Software Engineer - Engine & Performance
Role description
Electronic Arts, with a hybrid work model in Burnaby, BC, is seeking a Systems Software Engineer to push core systems and the shared engine forward. The role involves prototyping, planning, and collaborating with engineers to build scalable tools and capabilities for our games and workflows.
You will work with a range of teams to design and implement high-quality software, ensuring performance and memory budgets are respected while advancing EA's technology stack.
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