Senior Character Rigger: AAA Real-Time Pipeline (Hybrid)
Role description
Ubisoft Montreal is seeking a Senior Character Rigger to create high-quality rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
The role involves building rigs, optimizing for real-time performance, and collaborating with animation, technical art, and programming teams to deliver cutting-edge characters for our projects.
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